Years ago, I made some user levels in the LittleBigPlanet games on the PlayStation 3. LittleBigPlanet is a platforming game series which lets users create their own levels, but the tools it gives the player are so powerful that you can make much more than just platforming levels. I found the process very enjoyable and I am quite happy with how some of them turned out. I am going to list them here, in reverse-chronological order and with links to the official website listing for them, in case anyone is interested.
Made in LittleBigPlanet 2:The Ever-Shifting Lightning Zombie Grapple Arena
A survival challenge, using grapple hooks to navigate a transforming maze while being chased by angry, electrified zombies. Can be done solo or multiplayer.Retro City Blitz Defender
This is a completely custom game mode, not using the platforming gameplay. I based it on the gameplay of an old typing shooter we had on a DOS computer, where bombs in the form of various keyboard characters would fall toward the pixel city at the bottom of the screen and you could press the corresponding keyboard button to shoot them down. As opposed to making them simply explode, I implemented a laser cannon which swings around to aim at the nearest bomb corresponding to the controller button you press then blasts it out of the sky. It works perfectly, most of the time.Dragon Attack in Scuttlebug Swamp
A platforming level with a steampunk-fantasy storyline. I am quite pleased with the gamplay, aesthetic and NPC interactions. It is a remix of my LittleBigPlanet level The Swamp of Devastation, using the more powerful level design tools available in LittleBigPlanet 2.Made in LittleBigPlanet:Frankenstein's Monster: Boss Battle
An abandoned concept for a final boss battle for The Swamp of Devastation, built as a standalone, if brief, combat platforming level.MGS VR Training: Snow Guards & Flying Diamonds
A brief level in which I attempt to reimplement some of the gameplay and aesthetic from the original Metal Gear Solid expansion pack Special Missions, one of my first favourite games, using the materials and stuff added in the Metal Gear Solid expansion pack for LittleBigPlanet.The Swamp of Devastation
A journey through a fantasy swamp, filled with dangerous insects and territorial dragons. A straightforward platforming adventure.Rotary Checkpoint Arrays
A tech demo of a feature I made just before an update made it totally redundant. Not that I am complaining. Shows they agreed that running out of respawn charges was a problem. And having properly implemented infinite-checkpoints works way better than sticking lots of checkpoints together and spinning them around.Tank Rush
A mixture of platforming and driving a big, heavy tank forward and blowing stuff up, in a snowy mountainous environment. It is relatively simple, just driving and jump-and-swing platforming, but I feel quite nostalgic over it because it was my first LBP level.
I would so very much love for there to be a sequel to LittleBigPlanet on PC, but with Sony owning the developers, MediaMolecule, I doubt that is going to happen. Still, I am pretty sure that a free-to-play PC version with payed-for expansion packs introducing new building materials and gameplay features (like the expansions to the PS3 games), released via Steam, would make more money and build a larger more active community than the PlayStation 3 versions ever had.
I have been playing Star Trek Online a bit recently and have been considering making a Foundry level for it. Foundry is Star Trek Online's system for user generated content (UGC), and while it is nowhere near as powerful as LittleBigPlanet's UGC systems, it is alright.
I basically just wish there was a LBP-like UGC platform on PC with the same kind of fun, creative atmosphere and an active community. I have considered making an adventure map for Minecraft, but I don't have many ideas for that which haven't been done before gameplay-wise so it would probably end up being a standard fantasy quest, which has been pretty much done to death in Minecraft adventure maps. Also, from what I have seen of it, the process of making adventure maps for Minecraft seems very time-consuming and dull.